BIT SIZE CASE STUDY

Metro travel, redesigned

All you need metro app from first interaction to last exit. Covering navigation, ticketing, real-time schedules, and AR station wayfinding.

TYPE

Mobile App Design

PLATFORM

iOS & Android

Scope

Research & Design

TIMELINE

6 Weeks

01

Introduction 

Metro systems carry millions of people daily yet the software supporting them is fragmented. Riders use Google Maps for routes, a separate transit app for schedules, a payment app for tickets, and nothing at all for station orientation. Metroute was designed to close that gap — one thoughtful product covering the journey from planning at home to reaching the right exit.

HIGH LEVEL OVERVIEW OF THE PLATFORM

01

Problem 

Metro systems are built for volume, not for the person navigating them for the first time. The fragmented app ecosystem turns a 20-minute commute into a coordination problem — with 78% of surveyed users relying on 4 or more apps per journey.

USER JOURNEY

Route planning, line selection, ticket purchase, interchange logic

Stop counting, connection timing, crowding, transfer platform

Exit identification, neighbourhood orientation, last-mile connection

core pain points

Map interpretation

Complex route maps overwhelm infrequent users and tourists.

Decision overload at junctions

Multiple platform choices with no contextual guidance.

Station tracking

Users lose count of stops and miss their destination.

Payment fragmentation

Inconsistent payment support creates friction at entry gates.

Exit confusion

Wrong exits force costly backtracks after leaving the train.

Crowding uncertainty

No visibility into peak-hour car-level occupancy before boarding.

02

Approach 

Survey-based research across three user archetypes — daily workers, occasional riders, and tourists — supplemented by contextual observation across 4 metro stations during peak and off-peak hours.

RESEARCH

ONLINE RESEARCH

200+ respondents, 3 cities

Field observation

4 stations, peak + off-peak

Competitive audit

8 transit apps evaluated

USER TESTING

12 participants on prototype

USER FINDINGS & SURVEY DATA

78% used more than 3 apps per metro journey

34% had spent more than 10 mins finding the right platform


61% users waited at the queue to get tickets

91% expressed interest in a unified metro companion app

03

Designs

We explored three primary approaches to in-station navigation before settling on a layered model. Each was evaluated against the 6 pain points and tested with users in real metro environments.

INFORMATION ARCHITECTURE

HAND DRAWN WIREFRAMING

Diverged into several possible interaction models, tested different layout structures

05

Final Designs

Step by step design decision from inherited screen to the new screen.

BREAKING DOWN THE CONTENT

1

The script is divided into distinct scenes, each clearly marked with its corresponding timestamp.

2

The new seek bar also divides the entire timeline into scenes, matching the division on the content side... making navigation easier.

adding structure

3

The scene functionality bar displays detailed information such as duration and word count. 



A play icon allows users to preview individual scenes, offering more precise control over video navigation

4

Voiceover and media assets are now embedded directly within each fragment, allowing instant access without the need to open the full scene properties

enhanced navigation

5

A new scene panel was introduced, significantly improving the efficiency of navigating between scenes.

scene level regeneration

6

Whenever the user makes an edit to a scene or fragment, a regeneration icon appears next to the scene functionality bar, indicating that changes have been made and the scene can be regenerated.

background regeneration

7

The scene blocks itself while getting regenerated in the background

You can see the status of the scene change as its details collapse.

The end

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Yashvardhan Bhardwaj

Senior User Experience Designer

Designed with ❤️, Logic, and AI.

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