about

resume

CASE STUDY

Decreasing time to value in AI generated videos

Reduced avg. video completion time from ~50 mins to 15 mins by redesigning

editing flow + system behavior

Role

Lead Designer

TEAM

1 PM · 3 Eng · 1 Analyst

Platform

Web

TIMELINE

8 Weeks

00

Executive

summary 

PROBLEM

The editing workflow was filled with friction, and long idle regeneration times increased time-to-value, leading to higher bounce rates.

SOLUTION

Re-architected the editing system with scene-based regeneration and a more structured workflow to improve speed, editability, and creative control.

IMPACT

Turned blocking operations into background processes, creating a faster and more fluid editing experience leading to faster video creation

01

Introduction 

Rizzle is an AI-driven video creation platform designed to make video production fast, simple, and accessible to everyone, democratizing the content creation process.

HIGH LEVEL VISION

TIME CONSUMING EDITING

Reduce the hours (or even days) spent on video production.

HIGH SKILL REQUIREMENT

Eliminate the dependency on complex editing software experts.

TIME CONSUMING EDITING

Ensure consistently high quality videos with personal customisation.

INCREASE ROI

Lower the financial barriers associated (software, licensing, etc.)

HIGH LEVEL OVERVIEW OF THE PLATFORM

01

Problem 

Users were dropping off during the editing phase, leading to major funnel abandonment and low NPS. This project focused on redesigning the editing experience to improve completion and retention.

CREATION USER FLOW

AI DRIVEN

POINT OF MAJOR DROP OFFs (63%)

REVIEW, EDIT AND REGENERATE

A major chunk of our user abandoned the video creation process during the review and edit process

INHERITED SCREENS

SCREEN 1

Review and edit screen

Users couldn’t map script → video.
Editing required mental translation.


No preview-feedback loop.

SCREEN 2

Regenerating Screen

Users felt it took too long to complete!
Especially since it was a blocking operation.

02

Approach 

Grounding decisions in research, understanding user behavior, and defining measurable success metrics before moving a single pixel.

RESEARCH

ONLINE RESEARCH

Conducted surveys with 50+ content creators.

IN-DEPTH INTERVIEW

Led 12 one-on-one interview sessions.

COMPETITOR ANALYSIS

Evaluated 4 leading content creation tools.

USER TESTING

Observed 10+ users to observe the pain points.

USER FINDINGS

Information felt incoherent and unstructured.


Users could not map script → video output


Editing required mental translation


Limited set of editing controls

LEADING TO

Enormous time to value

{

mins

8

Video Generation

+

mins

12

Video Generation

}

+

2.5

Average Regeneration

=

mins

50

Avg. time spent

50 MINS AVG, - TIME TO VALUE

SETTING PRIORITIES

REVIEW AND EDIT SCREEN

Reduce dependency on regeneration by improving edit-ability

Introduce structure during edits.


Align script with the video timeline.


Allow more precise editing decisions without adding complexity

REGENERATING SCREEN

Engaging user during generation

Introduce ways to engage users during the idle regeneration process

03

Designs and discussions

Diverged into several possible interaction models, wireframing different layout structures abd understanding the system

WIREFRAMING

Diverged into several possible interaction models, tested different layout structures for visual segmentation of script which we called scenes and gradually converged on the most promising ones.

1

ReVIEW AND EDIT SCREEN

At that moment the tech limitations could not simply fasten the process of regeneration.

MID-FI LAYOUTS TO GET VALIDATIONS

Timeline-first

HYPOTHESIS

Timeline interface improves editing precision

TRADE oFF

Too complicated and technical for target users, has a higher learning curve

Scene-first

HYPOTHESIS

Great for focused editing

TRADE oFF

Scene took precedence over script and hindering visibility of the overall video structure

Script-first

HYPOTHESIS

User thinks in narrative. Not timeline.

WHY BETTER?

Extremely easy mental model. mostly like editing a document and this structure felt scalable even with longer videos having multiple scenes.

2

GENERATING SCREEN

We initially investigated optimizing the backend video creation pipeline to facilitate faster generations. However, engineering confirmed that significant speed improvement in generation were unlikely in the short term.

COLLABORATING WITH TECH

Other technical considerations to reduce the time that looked promising, but didn't work.

Lowering video quality during edits. Hurts editing experience.

While this could have accelerated regeneration, it would have compromised the user experience during the critical editing phase.

Limit high-latency editing options. Reduced flexibility users wanted.

While this could have improved rendering speed, it would have reduced flexibility and personalization — directly conflicting with user needs.

Making dynamic video edits. Too expensive at the time.

Allowing users to edit directly on the video. While promising, the engineering investment was too high relative to the projected impact.

EXPLORING ENGAGEMENT EXPERIENCES

04

Insights during validating

Testing it with the user for validating the designs led to an important pivot in

the design approach.

Scene BASED VIDEO

SCENE 1

SCENE 2

SCENE 3

<- EDIT HERE

OBSERVATION

With scenes, users were making fewer edits overall, only to a few certain scenes.


USER INTERFACE

s1

s2

s3

s4

BACKEND

V1

constraint

Despite a scene-based interface, the backend rendered the video as a single unit, causing even small edits to trigger full video regeneration.

USER INTERFACE

s1

s2

s3

s4

BACKEND

s1

s2

s3

s4

QUESTION

What if we treated a video as a collection of independent scenes?


breakthrough

If scenes could be regenerated independently, users would only need to regenerate the part they edited.

This idea led to scene-based architecture and a shift in the product roadmap.

SCENE 1

SCENE 2

SCENE 3

SCENE 4

<- REGENERATE

HERE

05

Final Designs

Step by step design decision from inherited screen to the new screen.

BEFORE AND AFTER

afterAFTER
beforeBEFORE

DESIGN DECISIONS

BREAKING DOWN THE CONTENT

1

The script is divided into distinct scenes, each clearly marked with its corresponding timestamp.

2

The new seek bar also divides the entire timeline into scenes, matching the division on the content side... making navigation easier.

1

2

4

3

adding structure

3

The scene functionality bar displays detailed information such as duration and word count. 



A play icon allows users to preview individual scenes, offering more precise control over video navigation

4

Voiceover and media assets are now embedded directly within each fragment, allowing instant access without the need to open the full scene properties

enhanced navigation

5

A new scene panel was introduced, significantly improving the efficiency of navigating between scenes.

5

6

scene level regeneration

6

Whenever the user makes an edit to a scene or fragment, a regeneration icon appears next to the scene functionality bar, indicating that changes have been made and the scene can be regenerated.

background regeneration

7

The scene blocks itself while getting regenerated in the background

You can see the status of the scene change as its details collapse.

7

06

Impact

Improvement in time to value, retention rate and decrease in drop offs, all

resulting in the NPS turning positive

mins

15

avg. time to value

Driven by faster editing workflows.

%

27

retention rate

D7 retention improved more than expected

%

41

drop offs

Drop-off at editing stage reduced by ~22%

07

Reflections

The idle time shifts from frustration to invisible, where users can make edits in parallel while the other segment/scenes were being regenerated.

Architectural thinking

Sometimes the solution isn't optimizing existing systems but it's fundamentally restructuring the approach

Perceived vs. actual time

Background processing transforms waiting from frustration to productivity, even when total time remains constant

The end

  • hello

    hola

    salut

    prego

    namaste

    ni hao

    olá

    ciao

    s̄wạs̄dī

    hallo

Yashvardhan Bhardwaj

Senior User Experience Designer

Designed with ❤️, Logic, and AI.

Copyright ©2026. All rights reserved.